![]() ![]() They brought "Thunderous Weapons" that accidentally awoke the demons a third time. The Third War of Beneril (Warlords: Epic Conflict): Many long years have passed since the events of the last game and peace has been enjoyed, however as tensions rise, a group of humans from across the sea set up a colony on an island north of Beneril. The winner has a short-lived empire that falls apart before the next game.Īlternative Second War: In the game you can unlock a final "Joke Race" that is overpowered beyond balls known as "The Arnolds". In canon, The Demons lose, but anyone else including the undead can win and the same outcome occurs. The Demons awaken after sensing more tension between the races, causing a second war. The Second War of Beneril (Warlords 2: Rise of Demons): In between the last war and this war, the Night Elves become the High Elves, and the events of the spinoff Warlords: Heroes have already taken place. Whoever wins builds a short-lived empire that falls apart. In canon, the Demons and Undead lose, but anyone else can win and the outcome will remain the same. ![]() This is the scenario based on the first Warlords. Meanwhile the Orcs divide into the Orcs of the North and Orcs of the South due to disagreements. The First War of Beneril (Warlords: Call to Arms): The Demons have awoken finally and tensions shatter into war. Eventually the Undead destroy what is now known as "The Forest of the Damned". The Undead's Rise: A Necromancer begins raising the dead and building an army. Humans within the alliance start a rebellion and form The Men of the West. They broke their alliances with the elves, and have caused multiple wars. The Human Civil War: The Human Alliance at this point had gotten super greedy. They are really tough in the regular game, and so they will be here too.Ī Divided Beneril (Non-lore): Every province is independent.Įarly Days of Beneril: This is what Beneril was probably like many years before the first game, and before the Human Alliance got greedy. One big thing in this world are The Demons. WARLORDS CALL TO ARMS 2 RISE OF THE DEMONS PLUSPlus The Marcolites and The Arnolds in later games. A bunch of races live on a continent known as "Beneril" and peace is wished for, but very hard to achieve because the races constantly want to kill each other.Īnd The Demons who wake up every time there is a conflict. WARLORDS CALL TO ARMS 2 RISE OF THE DEMONS SERIESThese skills do not have any prerequisites, so you're free to invest points in them as soon as they're available regardless of what other branches you've explored.So recently I went back into an old Flash Game Series known as Warlords. When the sixth tier of Warlord skills is unlocked, adding to the damage your minions deal with attacks is a great way to increase the Demon's overall effectiveness. Heavy Damage: Basic (Tier 6) & Heavy Damage: Elite (Tier 6) You can deal even more damage with the press of a button by unlocking Potent Gas, which increases the overall damage dealt by Gas Leak. ![]() More gas means more damage to the Survivors over the course of a battle! Lingering Gas causes the poison cloud from Gas Leak to stay in play longer. Lingering Gas (Tier 3) & Potent Gas (Tier 5) High Blood Pressure makes this effect even better by increasing the range of blood splatter, ensuring that every Survivor is covered in a sticky, gooey mess quickly. Survivors hit with blood splatter (that is, just about any Survivor that gets into a fight at any time) will suffer Fear as a result from Hemophobia. These early skills play off of one another nicely, and give the Warlord an extra source of Fear just from sending her minions to fight the Survivors. Hemophobia (Tier 1) & High Blood Pressure (Tier 2) ![]()
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